4/27/18 - On Personal Tastes in Video Games
So I really like the new God of War - Primarily because it is so different from the old God of War titles.
See, here's the thing - My personal taste in video games can be summed up as "I like to be challenged" or "I like to be intrigued". If a game has a good story, it's less a game and more of an interactive movie, which I like. If a game has a challenge, it motivates me to overcome that challenge, because dammit I am going to get that damn boss. Games that combine the two are generally the ones I count as favorites, and I suppose that's why a lot of older games tend to be the ones I remember fondly - they were challenging because they HAD to be. They were difficult by design, but not because the designers set out to make things unreasonably difficult - because they needed to keep you coming back, either sinking in quarters or spending time with their game at home instead of giving money to competitors.
I don't generally like to sum it up that way, though. Really I just like the games that I like. I like first person shooters because they let me quell my competitive edge and blow off steam, but I also dislike the most popular franchises of shooters (and always have, honestly). I like fighting games because they keep me on my toes and require adapting strategies on the fly over and over based on the game and opponent - Especially since I really like to random select my character. I like RPGs because they have this grand story, but I don't like at least a third of the ones I play because they fall into cliches (that the ones I like have too), but something about them just feels... off. So I can't really say "I like [genre]" because more often than not, I don't like a lot of popular titles within that genre.
But man, I do love me some Monster Hunter.
See, here's the thing - My personal taste in video games can be summed up as "I like to be challenged" or "I like to be intrigued". If a game has a good story, it's less a game and more of an interactive movie, which I like. If a game has a challenge, it motivates me to overcome that challenge, because dammit I am going to get that damn boss. Games that combine the two are generally the ones I count as favorites, and I suppose that's why a lot of older games tend to be the ones I remember fondly - they were challenging because they HAD to be. They were difficult by design, but not because the designers set out to make things unreasonably difficult - because they needed to keep you coming back, either sinking in quarters or spending time with their game at home instead of giving money to competitors.
I don't generally like to sum it up that way, though. Really I just like the games that I like. I like first person shooters because they let me quell my competitive edge and blow off steam, but I also dislike the most popular franchises of shooters (and always have, honestly). I like fighting games because they keep me on my toes and require adapting strategies on the fly over and over based on the game and opponent - Especially since I really like to random select my character. I like RPGs because they have this grand story, but I don't like at least a third of the ones I play because they fall into cliches (that the ones I like have too), but something about them just feels... off. So I can't really say "I like [genre]" because more often than not, I don't like a lot of popular titles within that genre.
But man, I do love me some Monster Hunter.
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